E1
Rising (1)
45m · July 15, 2004
A new Stargate team embarks on a dangerous mission to a distant galaxy, where they discover a mythical lost city -- and a deadly new enemy.
E2
Rising (2)
41m · July 15, 2004
Sheppard tries to convince Weir to mount a rescue mission to free Colonel Sumner, Teyla, and the others captured by the Wraith.
E3
Hide and Seek
44m · July 23, 2004
The Atlantis base is threatened when the team discovers that an alien entity is in the city. McKay's experiment with alien technology goes awry.
E4
Thirty Eight Minutes
44m · July 30, 2004
The team finds themselves in mortal danger when their Puddle Jumper ship becomes lodged in the Stargate.
E5
Suspicion
48m · August 6, 2004
After a series of run-ins with the Wraith, the team begins to suspect their Athosian allies of having a spy in their midst.
E6
Childhood's End
44m · August 13, 2004
Sheppard and the team visit a world where no one is over 24 years old -- because of a ritual suicide practice they believe keeps the Wraith at bay.
E7
Poisoning the Well
42m · August 20, 2004
The team finds a world whose people are on the brink of a discovery that may make them immune to the Wraith feeding.
E8
Underground
44m · August 27, 2004
Efforts to open trade relations with a species called the Genii turn sour when the team discovers their new "allies" have ulterior motives.
E9
Home
42m · September 10, 2004
McKay's efforts to harness the energy of an alien planet's atmosphere allows for a return trip to Earth -- but the team may not be able to return to Atlantis.
E10
The Storm (1)
42m · September 17, 2004
When a massive storm threatens the city, Atlantis is evacuated, only to be taken over by the team's newest enemy.
E11
The Eye (2)
42m · November 8, 2004
Major Sheppard plays a dangerous game of cat and mouse with soldiers who have seized control of Atlantis and taken Weir and McKay hostage.
E12
The Defiant One
42m · November 15, 2004
Sheppard's team investigates a downed Wraith ship, and find themselves stuck on a planet with a lone Wraith survivor.
E13
Hot Zone
42m · November 22, 2004
Nearly a third of Atlantis's residents are infected with a deadly virus that causes hallucinations and death, forcing a lockdown of the city.
E14
Sanctuary
44m · November 29, 2004
The team finds a paradise world that would make an ideal sanctuary for those fleeing from the Wraith, but the local inhabitants believe their goddess will not permit it.
E15
Before I Sleep
42m · December 6, 2004
A woman is found in suspended animation in Atlantis, and the team is shocked to see that it is Dr. Weir herself, who tells them of her trip 10,000 years into the city's past.
E16
The Brotherhood
44m · January 3, 2005
The team searches for a valuable Zero Point Module rumored to be hidden on the planet Dagan. But their new allies have motives of their own.
E17
Letters From Pegasus
44m · January 10, 2005
Given a brief opportunity to send a data transmission to Earth, members of the Atlantis expedition compose video messages home to their loved ones.
E18
The Gift
42m · January 17, 2005
Plagued by terrifying nightmares, Teyla begins to recall a time when she and her father were captured by the Wraith and subjected to disturbing experiments.
E19
The Siege (1)
44m · January 24, 2005
With a group of Wraith hive ships on the way to Atlantis, the team searches for a place to flee and a way to destroy the city. McKay leads a team to try and activate the Ancients' orbital weapons platform.
E20
The Siege (2)
44m · January 31, 2005
All hope seems lost, until Colonel Everett arrives suddenly from Earth. He is determined to defend the city until the arrival of a ZPM, brought by a new ship.